ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 1096 Maximum Magicka
(5 items) When you heal yourself or an ally, you remove all negative effects from them. This effect can occur once every 30 seconds per target.
Trait: Invigorating Location: Eastmarch, Quest reward for Bath Time
Steady-Hand's Shot Brace LEVEL 50 - CP 160
Part of the Stendarr's Embrace set
Type: Light Waist Trait: Well-fitted Location: Eastmarch, Quest reward for Best of the Best
Chill Hollow Pendant of Stendarr LEVEL 50 - CP 160
Part of the Stendarr's Embrace set
Type: Neck Trait: Healthy Location: Eastmarch, Unique drop from Nomeg Chal
Icehammer's Frigid Maul of Stendarr LEVEL 50 - CP 160
Part of the Stendarr's Embrace set
Type: Two-Handed Mace Trait: Infused Location: Eastmarch, Unique drop from Thane Icehammer
Rageclaw's Collar of Stendarr LEVEL 50 - CP 160
Part of the Stendarr's Embrace set
Type: Neck Trait: Arcane Location: Eastmarch, Unique drop from Rageclaw
Snow Bear's Fang of Stendarr LEVEL 50 - CP 160
Part of the Stendarr's Embrace set
Type: Neck Trait: Arcane Location: Eastmarch, Unique drop from Beralagr
Other sets you that might interest you
Hide of the Werewolf LEVEL 50 - CP 160
ESO-Hub.com
TypeOverland
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you take damage, you generate 6 Ultimate. This effect can occur once every 5 seconds.
Perfected Tooth of Lokkestiiz LEVEL 50 - CP 160
ESO-Hub.com
TypeTrial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 657 Critical Chance, When you activate a synergy while in combat, gain Major Slayer for 16 seconds, increasing your damage done to Dungeon and Trial monsters by 10%.
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1487 Offensive Penetration
(5 items) Adds 129 Weapon and Spell Damage, On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 514 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage.
Each Sword active increases your damage done by 2%.