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Spell Power Cure Set - Elder Scrolls Online


Spell Power Cure
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.

Name: Spell Power Cure
Type: Dungeon
Location: White-Gold Tower
Requires DLC: Imperial City

Obtainable items:
  • Weapons
  • Jewels
  • Light Armor


 Mace  Dagger  Axe  Sword  Shield  Mace  Sword  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff None Ring Light Feet Light Head Light Chest Light Legs None Neck Light Hands Light Shoulders Light Waist

Unique items in this set


 The Unbroken
LEVEL 50 - CP 160
Part of the Spell Power Cure set
Type: Two-Handed Inferno Staff
Trait: Sharpened
Location: White-Gold Tower, The Planar Inhibitor

 Molag Kena Touch
LEVEL 50 - CP 160
Part of the Spell Power Cure set
Type: Two-Handed Lightning Staff
Trait: Powered
Location: White-Gold Tower, Molag Kena


Builds

Other sets you that might interest you

Infallible Mage
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 657 Critical Chance, Your Heavy Attacks deal an additional 900 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Puncturing Remedy
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) When you deal damage with Puncture, you heal for 2230 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
Immolator Charr
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 1487 Armor
(2 items) Adds 1206 Maximum Health, When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.

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