Imperial City sets


Agility

Level 50: CP 160

Agility

Set bonus
(2 items) Adds 1451 Maximum Stamina
(3 items) Adds 193 Weapon Damage

Type: Unknown
Location: Imperial City, Dungeonfinder
Items: Jewels, Weapons,



Armor Master

Level 50: CP 160

Armor Master

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 2975 Physical Resistance
(4 items) Adds 2975 Spell Resistance
(5 items) While you have an Armor ability slotted, your Max Health is increased by 5%. When you use an Armor ability, your Physical and Spell Resistance is increased by 5332 for 10 seconds.

Type: Craftable
Location: Imperial City, Memorial District
Items: Jewels, Weapons, Light Armor, Medium Armor, Heavy Armor,
Traits needed: 9



Black Rose

Level 50: CP 160

Black Rose

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Magicka
(5 items) Increases your Weapon and Spell Damage by 154. Increases the Magicka and Stamina restored from the Constitution passive ability by 35%.

Type: PvP
Location: Imperial Sewers
Items: Jewels, Weapons, Heavy Armor,



Brands of Imperium

Level 50: CP 160

Brands of Imperium

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage, you have a 10% chance to grant you and your allies within 8 meters a damage shield that absorbs 13966 damage for 6 seconds. This effect can occur once every 15 seconds.

Type: Dungeon
Location: White-Gold Tower
Items: Jewels, Weapons, Heavy Armor,



Endurance

Level 50: CP 160

Endurance

Set bonus
(2 items) Adds 1596 Maximum Health
(3 items) Adds 193 Stamina Recovery

Type: Unknown
Location: Imperial City, Dungeonfinder
Items: Jewels, Weapons,



Essence Thief

Level 50: CP 160

Essence Thief

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage with a Light Attack, you draw essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4485, restores 3900 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.

Type: Dungeon
Location: White-Gold Tower
Items: Jewels, Weapons, Medium Armor,



Galerion's Revenge

Level 50: CP 160

Galerion's Revenge

Set bonus
(2 items) Adds 833 Spell Critical
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 6 Marks of Revenge on an enemy they detonate for 4730 Magic Damage.

Type: PvP
Location: Imperial Sewers
Items: Jewels, Weapons, Light Armor,



Imperial Physique

Level 50: CP 160

Imperial Physique

Set bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon Damage, Adds 129 Spell Damage
(5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.

Type: PvP
Location: Imperial Sewers
Items: Jewels, Weapons, Light Armor, Medium Armor, Heavy Armor,



Leeching Plate

Level 50: CP 160

Leeching Plate

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Maximum Health
(5 items) When you take damage, you have a 20% chance to summon a cloud of leeching poison under the assailant. The cloud deals 1200 Poison Damage every 1 second for 5 seconds and heals you for 100% of the damage caused. A cloud can be created once every 5 seconds.

Type: Dungeon
Location: Imperial City Prison
Items: Jewels, Weapons, Heavy Armor,



Lord Warden

Level 50: CP 160

Lord Warden

Set bonus
(1 item) Adds 2975 Spell Resistance, Adds 2975 Physical Resistance
(2 items) When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your allies within 8 meters by 3870. This effect can occur once every 10 seconds.

Type: Monster Set
Location: Imperial City Prison, Urgarlag
Items: Light Armor, Medium Armor, Heavy Armor,



Meritorious Service

Level 50: CP 160

Meritorious Service

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Spell Damage
(5 items) When you cast a Support ability, you increase the Physical and Spell Resistance of yourself and up to 3 allies within 10 meters by 3010 for 2 minutes.

Type: PvP
Location: Imperial Sewers
Items: Jewels, Weapons, Light Armor,



Molag Kena

Level 50: CP 160

Molag Kena

Set bonus
(1 item) Adds 129 Weapon Damage, Adds 129 Spell Damage
(2 items) When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 516 but also increases the cost of your abilities by 20%.

Type: Monster Set
Location: White-Gold Tower, Urgarlag
Items: Light Armor, Medium Armor, Heavy Armor,



Phoenix

Level 50: CP 160

Phoenix

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) When you die, you instead become immune to all negative effects and healing for 3 seconds. When the effect ends, you heal for 19780 Health and explode for 10600 Flame Damage to all enemies within 8 meters. This effect can occur once every 10 minutes.

Type: PvP
Location: Imperial Sewers
Items: Jewels, Weapons, Light Armor,



Powerful Assault

Level 50: CP 160

Powerful Assault

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When you cast an Assault ability, you increaseyour Weapon and Spell Damage and the Weapon and Spell Damage of up to 3 allies within 10 meters by 164 for 15 seconds.

Type: PvP
Location: Imperial Sewers
Items: Jewels, Weapons, Medium Armor,



Reactive Armor

Level 50: CP 160

Reactive Armor

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1206 Maximum Health
(5 items) While you are affected by a disabling effect, your damage taken is reduced by 35%.

Type: PvP
Location: Imperial Sewers
Items: Jewels, Weapons, Heavy Armor,



Redistributor

Level 50: CP 160

Redistributor

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Magicka
(5 items) When you heal yourself while you are at full Health, you heal an ally within 15 meters of you for 2699 Health. This effect can occur once every 3 seconds.

Type: Craftable
Location: Imperial City, Arboretum District
Items: Jewels, Weapons, Light Armor, Medium Armor, Heavy Armor,
Traits needed: 7



Scathing Mage

Level 50: CP 160

Scathing Mage

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 833 Spell Critical
(4 items) Adds 833 Spell Critical
(5 items) When you deal direct Critical Damage, you have a 20% chance to increase your Spell Damage by 516 for 6 seconds. This effect can occur once every 6 seconds.

Type: Dungeon
Location: Imperial City Prison
Items: Jewels, Weapons, Light Armor,



Sheer Venom

Level 50: CP 160

Sheer Venom

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Weapon Damage
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage with an Execute ability you infect the enemy, dealing 8428 Poison Damage over 6 seconds. This effect can occur once every 6 seconds.

Type: Dungeon
Location: Imperial City Prison
Items: Jewels, Weapons, Medium Armor,



Shield Breaker

Level 50: CP 160

Shield Breaker

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Weapon Damage
(5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.

Type: PvP
Location: Imperial Sewers
Items: Jewels, Weapons, Medium Armor,



Spell Power Cure

Level 50: CP 160

Spell Power Cure

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Spell Damage
(5 items) When you heal yourself or an ally that is at 100% Health, you have a 50% chance to give the target Major Courage for 10 seconds which increase their Weapon and Spell Damage by 258.

Type: Dungeon
Location: White-Gold Tower
Items: Jewels, Weapons, Light Armor,



Thews of the Harbinger

Level 50: CP 160

Thews of the Harbinger

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) When you block a direct damage attack, you deal damage to your attacker equal to 4% of your current Health. Current value: 1093 Physical Damage

Type: PvP
Location: Imperial Sewers
Items: Jewels, Weapons, Heavy Armor,



Vicecanon of Venom

Level 50: CP 160

Vicecanon of Venom

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Weapon Damage
(4 items) Adds 129 Stamina Recovery
(5 items) When you deal Critical Damage to an enemy from Sneak, you inject a leeching poison that deals 13760 Poison Damage over 15 seconds to them and heals you for 100% of the damage done.

Type: PvP
Location: Imperial Sewers
Items: Jewels, Weapons, Medium Armor,



Willpower

Level 50: CP 160

Willpower

Set bonus
(2 items) Adds 1451 Maximum Magicka
(3 items) Adds 193 Spell Damage

Type: Unknown
Location: Imperial City, Dungeonfinder
Items: Jewels, Weapons,



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