ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1096 Maximum Magicka
(5 items) Adds 129 Weapon and Spell Damage, After completing a fully-charged Heavy Attack, you gain Major Mending for 5 seconds, increasing your healing done by 16%. This duration is increased with each rank of the Restoration Staff Passive of Essence Drain when using a Restoration Staff.
Trait: Impenetrable Location: Summerset, A Necessary Alliance
Tomb Keeper's Breeches LEVEL 50 - CP 160
Part of the Wisdom of Vanus set
Type: Light Legs Trait: Well-fitted Location: Summerset, Lauriel's Lament
Fallen Scholar's Epaulets LEVEL 50 - CP 160
Part of the Wisdom of Vanus set
Trait: Infused Location: Summerset, Murder In Lillandril
Sash of the Psijic Order LEVEL 50 - CP 160
Part of the Wisdom of Vanus set
Type: Light Waist Trait: Reinforced Location: Summerset, The Queen's Decree
Shoes of the Psijic Order LEVEL 50 - CP 160
Part of the Wisdom of Vanus set
Type: Light Feet Trait: Sturdy Location: Summerset, Whispers from the Deep
Ring of Summerset's Champion LEVEL 50 - CP 160
Part of the Wisdom of Vanus set
Type: Ring Trait: Arcane Location: Summerset, A New Alliance
Other sets you that might interest you
Crushing Wall LEVEL 50 - CP 160
ESO-Hub.com
TypeArena
ArmorSet bonus
(2 items) Increases the damage Wall of Elements deals by 1250.
Stone Husk LEVEL 50 - CP 160
ESO-Hub.com
TypeMonster Set
ArmorSet bonus
(1 item) Adds 657 Critical Chance
(2 items) Your Heavy Attacks tether you to enemies for 5 seconds, as long as you remain within 10 meters of them. Enemies touching the tether take 212 Physical damage every 1 second and you gain a stack of Husk Drain, up to 15 stacks. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
When the tether ends, you consume the stacks and gain 30 Weapon and Spell Damage per stack for 5 seconds.
Curse of Doylemish LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 1811 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.