ArmorSet bonus
(1 item) You cannot move while Bracing. While Bracing, you create a 12 meter zone of protection. Group members within the zone increase the amount of damage they can block by 30% and their Health Recovery by 950. The Health Recovery cannot affect yourself.
ArmorSet bonus
(2 items) Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 600 for 4 seconds after activating it.
Nunatak LEVEL 50 - CP 160
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TypeMonster Set
ArmorSet bonus
(1 item) Adds 1487 Armor
(2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 191 Frost damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
ArmorSet bonus
(2 items) Adds 4% Healing Done
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Magicka
(5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6886 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.