ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Magicka
(5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 2000 Health every 1 second for 5 seconds.
The effect can apply once every second, but cannot stack.
Name: Robes of the Hist Type: Overland Location: Shadowfen
Obtainable items:
Weapons
Jewels
Light Armor
Drop information
This is an overland set. Overland sets drop according to the following rules:
Delve bosses drop waist and feet
World bosses drop head, chest, legs and weapons
Public dungeon bosses drop shoulders, hands and weapons (In zones without
public dungeons these drop for other mentioned sources)
Dark Anchors and chests drop rings and necklaces (In zones without Dark Anchors
these drop in trials and arenas)
Shield of the Third House of Hist Sap LEVEL 50 - CP 160
Part of the Robes of the Hist set
Type: Off Hand Shield Trait: Impenetrable Location: Shadowfen, Rebecca Lirlane
Other sets you that might interest you
Cinders of Anthelmir LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 1283 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.
ArmorSet bonus
(1 item) While you are above 50% Stamina, reduce your direct damage taken by 50% and lose 968 Stamina whenever you take direct damage, up to once every 0.3 seconds.
Ebon Armory LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) Increases Max Health by 1000 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.