ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 171 Weapon and Spell Damage, Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%.
Name: Rattlecage Type: Dungeon Location: Vaults of Madness
Obtainable items:
Jewels
Weapons
Heavy Armor
Unique items in this set
Omen's Edge LEVEL 50 - CP 160
Part of the Rattlecage set
Type: One-Handed Sword Trait: Sharpened Location: Vaults of Madness, Iskra the Omen
Type: Ring Trait: Healthy Location: Vaults of Madness, Death's Head
Forbidden Jewels LEVEL 50 - CP 160
Part of the Rattlecage set
Type: Neck Trait: Arcane Location: Vaults of Madness, The Cursed One
Achaeraizur's Chain LEVEL 50 - CP 160
Part of the Rattlecage set
Type: Neck Trait: Healthy Location: Vaults of Madness, Achaeraizur
Gem of Curses LEVEL 50 - CP 160
Part of the Rattlecage set
Type: Ring Trait: Arcane Location: Vaults of Madness, The Cursed One
Other sets you that might interest you
Trinimac's Valor LEVEL 50 - CP 160
ESO-Hub.com
TypeOverland
ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) When you cast a damage shield, you call down a fragment of Trinimac that heals you and group members for 1396 Health and damages enemies for 1396 Magic damage in a 5 meter radius after a 2 second delay. This effect can occur once every 5 seconds and scales with the higher of your Max Magicka or Stamina.
Night Terror LEVEL 50 - CP 160
ESO-Hub.com
TypeOverland
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 10%.
(4 items) Adds 1206 Maximum Health
(5 items) When you take melee damage, you deal 285 Poison Damage to the attacker. This effect can occur once every 1 second and scales off the higher of your Weapon or Spell Damage.
Wild Impulse LEVEL 50 - CP 160
ESO-Hub.com
TypeArena
ArmorSet bonus
(2 items) Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame 605 Shock, and 605 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.