ArmorSet bonus
(2 items) Adds 129 Health Recovery
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) While you are under 60% Health, your Health Recovery is increased by 800 and your Physical and Spell Resistance is increased by 6400.
Name: Orgnum's Scales Type: Craftable Location: The Earth Forge Traits needed to craft: 8
Obtainable items:
Weapons
Light Armor
Jewels
Heavy Armor
Medium Armor
Crafting Locations
Pressure Room III
Found in The Earth Forge
Unique items in this set
Prismatic Blade LEVEL 50 - CP 160
Part of the Orgnum's Scales set
Type: One-Handed Sword Trait: Precise Location: The Earth Forge, Will of the Council
Prismatic Longbow LEVEL 50 - CP 160
Part of the Orgnum's Scales set
Type: Two-Handed Bow Trait: Precise Location: The Earth Forge,
Prismatic Flamestaff LEVEL 50 - CP 160
Part of the Orgnum's Scales set
Type: Two-Handed Inferno Staff Trait: Precise Location: The Earth Forge,
Other sets you that might interest you
Aspect of Mazzatun LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Magicka
(5 items) When you take damage while under 30% Health, you heal for 10481 Health and restore 10481 Magicka and Stamina. This effect can occur once every 45 seconds.
Redistributor LEVEL 50 - CP 160
ESO-Hub.com
TypeCraftable
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Magicka
(5 items) When you overheal yourself, you heal a group member within 15 meters of you for 664 Health. This effect can occur once every 1 second and scales off the higher of your Max Magicka or Stamina.
Perfected Slivers of the Null Arca LEVEL 50 - CP 160
ESO-Hub.com
TypeTrial
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Gain Minor Slayer, increasing damage done to monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Adds 129 Weapon and Spell Damage, Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds.
Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1953 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 4 seconds after the crystal is launched.