ArmorSet bonus
(2 items) Adds 129 Health Recovery
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) While you are under 60% Health, your Health Recovery is increased by 800 and your Physical and Spell Resistance is increased by 6400.
Name: Orgnum's Scales Type: Craftable Location: The Earth Forge Traits needed to craft: 8
Obtainable items:
Weapons
Light Armor
Jewels
Heavy Armor
Medium Armor
Crafting Locations
Pressure Room III
Found in The Earth Forge
Unique items in this set
Prismatic Blade LEVEL 50 - CP 160
Part of the Orgnum's Scales set
Type: One-Handed Sword Trait: Precise Location: The Earth Forge, Will of the Council
Prismatic Longbow LEVEL 50 - CP 160
Part of the Orgnum's Scales set
Type: Two-Handed Bow Trait: Precise Location: The Earth Forge,
Prismatic Flamestaff LEVEL 50 - CP 160
Part of the Orgnum's Scales set
Type: Two-Handed Inferno Staff Trait: Precise Location: The Earth Forge,
Other sets you that might interest you
Sea-Serpent's Coil LEVEL 50 - CP 160
ESO-Hub.com
TypeMythic
ArmorSet bonus
(1 item) While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent's Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430.
The damage resistance does not apply while Serpent's Rebuke is active.
Selene LEVEL 50 - CP 160
ESO-Hub.com
TypeMonster Set
ArmorSet bonus
(1 item) Adds 129 Weapon and Spell Damage
(2 items) When you deal Martial melee damage, you call upon a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 1703 Physical damage. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
Shared Burden LEVEL 50 - CP 160
ESO-Hub.com
TypeCraftable
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Magicka
(5 items) When you enter combat, 6% of the damage you take is transferred to your Companion instead. Reduce the damage your Companion takes by 16%.
When your Companion dies in combat, they will automatically revive themselves after 12 seconds. After reviving themselves, your Companion takes 100% less damage for 3 seconds.