Clockwork City sets


Fortified Brass

Level 50: CP 160

Fortified Brass

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 2975 Physical Resistance
(4 items) Adds 2975 Spell Resistance
(5 items) Adds 5170 Physical and Spell Resistance

Type: Craftable
Location: The Clockwork City
Items: Heavy Armor, Jewels, Light Armor, Medium Armor, Weapons
Traits needed: 4



Innate Axiom

Level 50: CP 160

Innate Axiom

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 833 Weapon Critical & Spell Critical
(5 items) Adds 400 Spell Damage and Weapon Damage to your Class abilities.

Type: Craftable
Location: The Clockwork City
Items: Heavy Armor, Jewels, Light Armor, Medium Armor, Weapons
Traits needed: 2



Livewire

Level 50: CP 160

Livewire

Set bonus
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage, you have a 25% chance to overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 10 seconds.

Type: Overland
Location: The Clockwork City
Items: Heavy Armor, Jewels, Weapons



Mad Tinkerer

Level 50: CP 160

Mad Tinkerer

Set bonus
(2 items) Adds 833 Spell Critical
(3 items) Adds 833 Spell Critical
(4 items) Adds 129 Spell Damage
(5 items) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 9999 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.

Type: Overland
Location: The Clockwork City
Items: Jewels, Light Armor, Weapons



Mechanical Acuity

Level 50: CP 160

Mechanical Acuity

Set bonus
(2 items) Adds 129 Weapon Damage
(3 items) Adds 129 Spell Damage
(4 items) Adds 1096 Maximum Magicka & Adds 1096 Maximum Stamina
(5 items) When you deal direct damage, you have a 15% chance to gain unerring mechanical vision for 5 seconds, causing your attacks to always be a Critical Strike. This effect can occur once every 18 seconds.

Type: Craftable
Location: Pavillion of Artifice, The Clockwork City
Items: Heavy Armor, Jewels, Light Armor, Medium Armor, Weapons
Traits needed: 6



The Asylum's Bow

Level 50: CP 160

The Asylum's Bow

Set bonus
(1 item) When you deal damage with Arrow Spray, you cause enemies hit to take 45% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 6 seconds.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Dagger

Level 50: CP 160

The Asylum's Dagger

Set bonus
(2 items) When you deal damage with Whirlwind, you add 8 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Greatsword

Level 50: CP 160

The Asylum's Greatsword

Set bonus
(1 item) When you deal damage with Reverse Slash, you generate up to 14 Ultimate based on how much execute bonus damage it dealt.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Inferno Staff

Level 50: CP 160

The Asylum's Inferno Staff

Set bonus
(1 item) Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 5 seconds per enemy.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Perfected Bow

Level 50: CP 160

The Asylum's Perfected Bow

Set bonus
(1 item) When you deal damage with Arrow Spray, you cause enemies hit to take 50% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 6 seconds.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Perfected Dagger

Level 50: CP 160

The Asylum's Perfected Dagger

Set bonus
(2 items) When you deal damage with Whirlwind, you add 12 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Perfected Greatsword

Level 50: CP 160

The Asylum's Perfected Greatsword

Set bonus
(1 item) When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Perfected Inferno Staff

Level 50: CP 160

The Asylum's Perfected Inferno Staff

Set bonus
(1 item) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 10 seconds of each other for this effect to occur.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Perfected Restoration Staff

Level 50: CP 160

The Asylum's Perfected Restoration Staff

Set bonus
(1 item) When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 30% for 3 seconds.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Perfected Sword

Level 50: CP 160

The Asylum's Perfected Sword

Set bonus
(2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2000 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 5000 Magicka instead.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Restoration Staff

Level 50: CP 160

The Asylum's Restoration Staff

Set bonus
(1 item) When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 27% for 3 seconds.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Sword

Level 50: CP 160

The Asylum's Sword

Set bonus
(2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 1818 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 4545 Magicka instead.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



Unfathomable Darkness

Level 50: CP 160

Unfathomable Darkness

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Adds 1487 Physical Penetration
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 4000 Physical Damage. This effect can occur once every 15 seconds.

Type: Overland
Location: The Clockwork City
Items: Jewels, Medium Armor, Weapons